Wasteland Half-Life
ABOUT MENU
Weapons Armor Items Damage System Scenarios
WEAPONRY

The weapons in Wasteland Half-Life range from primitive, improvised melee weapons to state-of-the-art firearms. While the lower-tech weapons might seem a bit useless at first, your opinion might change when your shiny H&K G-11 runs out of that precious caseless ammo and you're facing a psycho with a sledgehammer...

All weapons do a random amount of damage. This prevents people from calculating exactly how many shots it will take to kill someone, because it simulates the erratic effects of combat. A bullet could just graze the target's skull without killing him, or a rifle round could go straight through the eyes or heart. Random damage can also simulate the effects of underpowered or poorly loaded ammunition.

Name: This is the weapon's name.
Ammo: What type of ammunition (if any) the weapon uses.
Capacity: How much ammo the weapon holds.
Secondary Attack: The weapon's alternate fire mode, if it has one.
Special: Any non-standard attributes of the weapon.

CLOSE COMBAT
HANDGUNS
SUBMACHINEGUNS
SHOTGUNS
RIFLES
MISCELLANEOUS WEAPONS

CLOSE COMBAT

Broken Bottle/Spiked Knuckles

Crowbar/Pipe/Baseball Bat

Machete/Sledgehammer/Spear

Katana
Special: Unique weapon

Chainsaw
Ammo: Gasoline
Capacity: 100

HANDGUNS

Colt M1991 10mm
Ammo: 10mm
Capacity: 13
Secondary Attack: Rapid Fire
Special: Akimbo

.44 Magnum Desert Eagle
Ammo: .44 Magnum
Capacity: 7
Special: Akimbo

.44 Magnum Colt Anaconda
Ammo: .44 Magnum
Capacity: 6
Secondary Attack: Scope Zoom
Special: Akimbo

5.56mm Custom Handcannon
Ammo: 5.56mm
Capacity: 5
Special: Akimbo

SUBMACHINEGUNS

H&K MP-5K/10mm
Ammo: 10mm
Capacity: 30
Secondary Attack: 3-round burst
Special: Tribal Markings

SHOTGUNS

Sawed-Off Double Barreled Shotgun
Ammo: 12 gauge
Capacity: 2
Secondary Attack: both barrels
Special: Akimbo

Mossberg 590 Pump Shotgun
Ammo: 12 gauge
Capacity: 8
Secondary Attack: Rifled Slug

Pancor Jackhammer
Ammo: 12 gauge
Capacity: 10
Secondary Attack: Semiautomatic (primary is full-auto)

RIFLES

Bolt-Action Hunting Rifle
Ammo: 5.56mm
Capacity: 5
Secondary Attack: Scope Zoom

H&K G-11 Assault Rifle
Ammo: 4.92mm caseless
Capacity: 45
Secondary Attack: 3-round burst
Special: primary fire is 600 rpm, alt-fire is 2000 rpm

OICW (Objective Individual Combat Weapon)
Ammo: 5.56mm
Capacity: 30
Secondary Attack: 20mm Antipersonnel Cannon

Red Ryder BB Gun
Ammo: .177 BB
Capacity: 100
Special: Limited Edition

MISCELLANEOUS WEAPONS

Molotov Cocktail
Special: Fire damage

Pipe Bomb
Secondary Attack: Booby trap

Crossbow
Ammo: Crossbow bolts
Capacity: 5


Images and ideas from Fallout and Fallout 2 are the property of Interplay Productions.
Half-Life and all associated images and ideas are the property of Valve Software.